·
A good scene has a beginning middle and end, just like
the movie does – see graph
·
It should contain one key event that advances plot or
character
·
The reason we are watching this scene is because it
offers us a compelling event in the life of the character (otherwise why bother
reading or watching)
·
It should be entertaining - something that the
audience is engaged to follow
GOOD SCENES HAVE:
·
a sense of time and place
·
a meaningful conflict
·
plenty of action and dialogue
·
a goal where the hero or antagonist wants
something
·
an ending that makes you want to watch the next scene
Ask yourself, can the movie live
without this scene (moment)?
if the answer is yes - delete it
And REMEMBER:
This is a movie, so we need
something to LOOK at and something to LISTEN to. As such, these details should
be evident in your screenplay. If it is just two people talking, then it is a
play - not a movie.
COMMON PROBLEMS
A scene needs
·
rising action
·
unity of time and place
·
differentiated characters
·
the turn, the twist, the inciting event
Good and Bad
scenic direction:
BAD example:
Dave is obviously very happy in his life
GOOD
example: We see a montage of Dave enjoying his meal, his family and having a
positive experience at work
BAD example:
A dull gloomy dystopian society. People are clearly unhappy.
GOOD
example: The camera pans across grey, decrepit buildings. It is raining. People
line up in front of a grocery store. They are thin and dressed poorly. Their
faces are sad or desperate. A woman collapses and others ignore her. A low hum
of industrial noise underscores the
scene.
Screen directions
should be clear and discuss what we see, not what happens.
BAD:
Jannicore is obviusly in a BAD muud. He is fed up @ skool and we can tell.
GOOD: The
camera comes up on Jalen, sitting at the back of his math class. He is scowling
at his teacher and turns on his iPod. She waves at him. He pulls his hat over
his eyes and the camera zooms in to his obscured eyes and frown.
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